Apangora
Winner of the 2024 COCOA Award · Winner of the 2024 IT University Projects award, Revista IT
Interactive installation about Ecuador’s mangroves and sea, exhibited at the Yaku Water Museum. It is controlled with the body through a Kinect.
I’m Thomas Gamboa, an interactive designer in Quito, Ecuador. I build video games, interactive installations, virtual reality experiences and 3D websites.
I studied Interactive Media at Universidad San Francisco de Quito, with a minor in Art and Technology. I work mainly with Unity, Three.js, TouchDesigner and Arduino.
I’m currently developing The Nightbounds, an action roguelike, and publishing Unity assets and tools through VoxelNest.
2019 — 2024
Universidad San Francisco de Quito
Minor in Art and Technology.
2024
Apangora · with Carla Torres
Both awards for Apangora, exhibited at the Yaku Water Museum.
2023 — 2024
Central Bank of Ecuador · Cuenca
Tablet app on the history of Ecuadorian currency, with coins in 3D.
2021 — 2024
Universidad San Francisco de Quito
More than ten virtual galleries for the web, VR and AR.
2021 — 2022
Internationale Filmschule Köln · remote
Development of the virtual reality experience for Alexandra Tamayo’s master’s project.
2021 — 2022
USFQ · Interactive Media
Design, animation and programming of the program’s website, built as a 2D video game.
Game in development
Isometric open-world action roguelike inspired by Ecuadorian culture. By day you explore and level up; by night you survive waves of enemies.
Unity assets and tools
My Unity asset studio: voxel environments, procedural skies, shaders and editor tools.
Archive
Earlier games, installations and apps.
Winner of the 2024 COCOA Award · Winner of the 2024 IT University Projects award, Revista IT
Interactive installation about Ecuador’s mangroves and sea, exhibited at the Yaku Water Museum. It is controlled with the body through a Kinect.
Virtual reality piece about identity online. Selected for the 2023 BUAM biennial and exhibited at Quito’s Contemporary Art Center and the National Cacao Museum.
Desktop app for exploring Ecuador’s cloud forest and páramo and their wildlife. Built in Unity with PBR materials.
Mobile app for finding and posting cultural events in Ecuador.
Tablet timeline on the history of currency in Ecuador, made for the Central Bank museum in Cuenca. Includes coins in 3D.
Website for USFQ’s Interactive Media program, built as a 2D pixel art video game.
I build video games, interactive installations, virtual reality and 3D websites. Send me your project’s scope, timeline and budget and I’ll reply with a proposal.
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