Thomas Gamboa Interactive designer and new media artist

About

I’m Thomas Gamboa, an interactive designer in Quito, Ecuador. I build video games, interactive installations, virtual reality experiences and 3D websites.

I studied Interactive Media at Universidad San Francisco de Quito, with a minor in Art and Technology. I work mainly with Unity, Three.js, TouchDesigner and Arduino.

I’m currently developing The Nightbounds, an action roguelike, and publishing Unity assets and tools through VoxelNest.

Track record

  1. 2019 — 2024

    BA in Interactive Media

    Universidad San Francisco de Quito

    Minor in Art and Technology.

  2. 2024

    COCOA Award and IT University Projects award

    Apangora · with Carla Torres

    Both awards for Apangora, exhibited at the Yaku Water Museum.

  3. 2023 — 2024

    La moneda en Ecuador

    Central Bank of Ecuador · Cuenca

    Tablet app on the history of Ecuadorian currency, with coins in 3D.

  4. 2021 — 2024

    Qgalería

    Universidad San Francisco de Quito

    More than ten virtual galleries for the web, VR and AR.

  5. 2021 — 2022

    I SEA YOU

    Internationale Filmschule Köln · remote

    Development of the virtual reality experience for Alexandra Tamayo’s master’s project.

  6. 2021 — 2022

    DIM Web

    USFQ · Interactive Media

    Design, animation and programming of the program’s website, built as a 2D video game.

  • Unity
  • C#
  • Three.js
  • WebGL
  • TouchDesigner
  • Arduino
  • Kinect
  • Ionic
  • Angular
  • Firebase
  • Figma
  • After Effects
The Nightbounds: the logo above a knight with a giant sword on a hill at night

Game in development

The Nightbounds

Isometric open-world action roguelike inspired by Ecuadorian culture. By day you explore and level up; by night you survive waves of enemies.

Characters
5
Upgrades
80+
Weapons
15

Unity assets and tools

VoxelNest

My Unity asset studio: voxel environments, procedural skies, shaders and editor tools.

Packages
11
Free
4
Stores
2

Archive

Other projects

Earlier games, installations and apps.

  • Apangora, interactive installation: title over a lit forest

    Apangora

    Winner of the 2024 COCOA Award · Winner of the 2024 IT University Projects award, Revista IT

    Interactive installation about Ecuador’s mangroves and sea, exhibited at the Yaku Water Museum. It is controlled with the body through a Kinect.

    Interaction design ·

  • Alma Virtual: stairs and doors suspended above water

    Alma Virtual

    Virtual reality piece about identity online. Selected for the 2023 BUAM biennial and exhibited at Quito’s Contemporary Art Center and the National Cacao Museum.

    Interaction design ·

  • Ecuador Biodiversity Tour on screen: menu over a tropical forest

    Ecuador Biodiversity Tour

    Desktop app for exploring Ecuador’s cloud forest and páramo and their wildlife. Built in Unity with PBR materials.

    Interaction design, Graphic design ·

  • APPARTE on a phone: list of nearby events

    APPARTE

    Mobile app for finding and posting cultural events in Ecuador.

    Interaction design ·

  • APP BCE Cuenca on a tablet: timeline of currency in Ecuador

    APP BCE Cuenca

    Tablet timeline on the history of currency in Ecuador, made for the Central Bank museum in Cuenca. Includes coins in 3D.

    Interaction design ·

  • DIM Web on a monitor: pixel art character next to a sign

    DIM Web

    Website for USFQ’s Interactive Media program, built as a 2D pixel art video game.

    Interaction design ·

Contact

I build video games, interactive installations, virtual reality and 3D websites. Send me your project’s scope, timeline and budget and I’ll reply with a proposal.

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Email thom•••••••••••@g••••.com Hold the button for two seconds to see the email for 15 seconds.
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Interaction design ·

Apangora

Interactive installation about Ecuador’s mangroves and sea, exhibited at the Yaku Water Museum. It is controlled with the body through a Kinect.

Interactive projection about the mangroves and wetlands of the Ecuadorian coast, based on fieldwork at La Segua wetland in Manabí.

It works like a tale: visitors move through the mangrove and the sea, help trapped animals and learn why these ecosystems matter.

There are no controllers. A Kinect reads the gestures of whoever stands in front of the projection.

With Carla Torres we won the 2024 COCOA Award and Revista IT’s IT University Projects award. It was exhibited at the Yaku Water Museum in Quito.

Awards
Winner of the 2024 COCOA Award
Winner of the 2024 IT University Projects award, Revista IT
Tools
Unity 3D, Microsoft Kinect, Visual Studio Code
With
Carla Torres
Apangora title over an underwater scene with aquatic plants
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Interaction design ·

Alma Virtual

Virtual reality piece about identity online. Selected for the 2023 BUAM biennial and exhibited at Quito’s Contemporary Art Center and the National Cacao Museum.

Virtual reality piece based on Jia Tolentino’s essays on the self online. It raises an uncomfortable question about digital identity.

It has three sections connected by portals: our relationship with platforms, control between users and the interaction between algorithm and user.

It was one of 24 projects selected for the 2023 BUAM Multimedia Art Biennial, “Liquid spaces: politics of the screen”. It was exhibited at the Contemporary Art Center in Quito and the National Cacao Museum in Guayaquil.

Tools
Unity 3D, Adobe Photoshop, Adobe Audition
With
Carla Torres
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Interaction design, Graphic design ·

Ecuador Biodiversity Tour

Desktop app for exploring Ecuador’s cloud forest and páramo and their wildlife. Built in Unity with PBR materials.

Educational app for exploring two Ecuadorian biomes, the Amazon cloud forest and the páramo, and their wildlife.

Built in Unity with PBR materials and assets adjusted in Photoshop. The animals, interface and environment are animated with Unity’s tools.

The interface is minimal so anyone can use it without instructions.

Tools
Unity 3D, C#, Adobe Photoshop
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Interaction design ·

APPARTE

Mobile app for finding and posting cultural events in Ecuador.

App for finding nearby concerts, exhibitions and festivals.

It has two account types: organizers, who create and publish events, and the public, who search, filter and save them.

Built with Ionic and Angular, styled with Sass, with a non-relational backend on Firebase.

Tools
Ionic, Angular, Firebase, Figma, Adobe Illustrator, Adobe After Effects
With
Carla Torres
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Interaction design ·

APP BCE Cuenca

Tablet timeline on the history of currency in Ecuador, made for the Central Bank museum in Cuenca. Includes coins in 3D.

Tablet app made for the Central Bank of Ecuador and its museum in Cuenca. It covers the history of Ecuadorian currency in an interactive timeline.

The coins can be rotated in 3D, with lighting and normal maps. The timeline uses Unity’s 2D components and the animations were made in After Effects.

Built for Android and available only at the museum.

Tools
Unity 3D, Adobe Illustrator, Adobe After Effects
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Interaction design ·

DIM Web

Website for USFQ’s Interactive Media program, built as a 2D pixel art video game.

Website for USFQ’s Interactive Media program, aimed at high school students. It is a 2D video game: you move with the arrow keys and information about the program, scholarships and team appears along the way.

I illustrated, animated, designed and programmed it: playable characters, props and pixel art scenery, built in Unity and exported to WebGL.

It was online until early 2024.

Tools
Unity 3D, C#, WebGL, JavaScript, Adobe Photoshop, Adobe Illustrator